With Star Citizen constantly growing over the last few years, it's no surprise that they intend to expand on the Job class system. I think it’s one of the best things about the game. That we can continue to play without being burdened with forced combat to make money and earn better ships. In fact I theorize the opposite is true. That skilled job runners will make much more then grizzled combat vets in terms of jobs.
The next job put on the preverbal dinner plate is Civilian Passenger Transport. From their website: “Star Citizen’s Civilian Passenger Transport is one of the more unique occupational roles that a player can assume. As with mining, discovery, repair, rescue, and scientific research the focus is not on combat. Instead, passenger transport is about competing with other players and characters in much more subtle and diverse ways for the right to provide a critical and necessary support service for the proper operation of the entire galactic ecosystem…”
I don’t know about you guys but that really sounds interesting to me. A more nuanced and intellectual job that pits us against each other in good business. Unless someone gets contracted to destroy competitive transports. Pirate alliances tend to be a thing (Mainly in my COG, a huge alliance of small companies and groups). Here’s the link if you’re interested in the nitty gritty. I’m sure Jonathan will have something to say about this in the facebook group. Please, feel free to join us there.