2017/08/06

Verdun: Trench Warfare Sucks and I Want A Bayonet

     There are times it feels like every other player on the server is experienced with ranked Counter-Strike. I show my funny little hat even an inch above the lip of the crater, and I'm waiting for my respawn in the next wave. Then there are times it feels like I'm an invisible god with a revolver that someone stuck a bayonet on the end of. There are times when I find myself assaulting the line I'm technically supposed to be holding right now. World War 1 sucked, and Verdun communicates that. Matches end in draws because neither side will take one step back. One captured trench will mark a victory for that day.

     I've been following and meaning to write a review of this game for about 4 years now. I would've loved to start when it was in open beta, but it went out of open beta before I found this site. So you'll have to take my word for how things used to be. When I played it for the first time, absolute routs were frequent, and the enemy might be driven from the field before the twenty minutes were up. Now, it's a brutal fight where I might find myself in the same trench for half the match, without the role of attacker or defender ever meaningfully

changing.

Before and after: Seeking cover from incoming enemy fire. Note that throwing yourself in a crater does require you to be able to fall faster than the enemy bullets can catch up to you. I was unable to do so.
     Why do I have so much fun with it? I think it's because Verdun is one of those games that forces you to earn your keep. If you go in with mad twitch-reflexes, it'll only carry you so far, because one of those logs behind the enemy trench is actually a sniper who's been beading down on you for five seconds. He'll take more effort to cycle the bolt, which is done manually in Verdun, than he will to drop you facedown in the mud. When you and your teammates communicate and operate well together, establishing a base of fire and advancing smoothly and quickly and using artillery support, it feels good. When the other team does it, and you hold the line anyways, it feels better. And of course, when you don't, it kinda hurts.
I totally didn't spectate a match because I needed to ragequit a little. This was for you guys.

So you could see the game better. You're welcome.

     I played some of Battlefield 1, and I have to say, while Battlefield 1 is a fun game, it didn't quite feel as strategic to me. It felt like a World War 1-skinned Battlefield. Verdun is focused on being about World War 1, and though the normal $25 price tag is a little too steep for me, if it's on sale, I recommend you get it and hit me up on Steam at Stripe_The_Hound, or keep an eye out for me in-game with the username I had when I started playing it in beta: Stripykiller.

Verdict: Trench Warfare Absolutely Sucks, but at Least I Have a Bayonet.

Dragon Quest Builders 2!!




SHUT!
YOUR!
MOUTH!


     Dragon Quest builders is like the love child of Dragon Quest and Minecraft and it's a brilliant game. I fell in love with this game when it first dropped, making sure to get on day one and I still play it. So the announcment of a second is just pure gamer bliss. HERES THE STORY.

Comment your opinions below and make sure you click some adverts. It pays for our giveaways!