Is Bad Company 2 Still the Best Battlefield?

  The Battlefield series has been a long running favorite of mine.  Bad Company 2 is still my favorite game in the series.  It has been slowly but surely dying to the newer titles.  The mass majority of players that still play the game are based in Europe and Latin America.  The great thing about the online side of the game is that mostly only die-hard fans still play it, therefore most of the nonsense is weeded out.  The online side of the game is a dying breed, but the campaign still holds its own against the newer titles. 

  You take the role of Marlowe, a Lieutenant in B Company, a squad of misfit elite soldiers tasked to find the Black Project and stop it.  The Black Project is an EMP weapon created by the Japanese during WWII, and the Russians are trying to find it in the present era Latin/South America to aid in their taking over of the world.  The story line is both comedic and serious.  It really makes you want to move on to the next set of missions.  It is a fantastical story line that was deviated from in the main Battlefield series.

  The problem I find with it is the ending.  It leaves on a cliff hanger -"They're coming in through Alaska"- and it hasn't been continued.  For some reason, D.I.C.E. hasn't continued with the Bad Company story line, and has focused these past seven years on making the main line Battlefield series- Ones whose campaigns fall short of spectacular and instead focus on the online aspects. 

  I would love to see Bad Company make a comeback on the newest version of Frostbite.  It would be well wanted and deserved for fans of Bad Company.  It would also be a nice break from the main line Battlefield series. 

Any thoughts and opinions are welcome, please comment below!


Fall Giveaway is ready to rock!

     Once again we're giving away several titles thanks to Humble Bundle...and all you have to do is comment below! Winners will be named at IAZAGWS Facebook Group so make sure you follow the link and join.

     We're giving away Several titles this time around, including Shadows of Mordor; Oxenfree; Ultimate Chicken Horse; RIVE: Wreck, Hack, Die, Retry; Dungeon Souls and Neon Chrome!

     Rules are simple. You drop a comment below, us a gamertag, name, whatever. Make sure you're a member at IAZAGWS, and we draw at random. THAT'S IT.

Good Luck!


Verdun: Trench Warfare Sucks and I Want A Bayonet

     There are times it feels like every other player on the server is experienced with ranked Counter-Strike. I show my funny little hat even an inch above the lip of the crater, and I'm waiting for my respawn in the next wave. Then there are times it feels like I'm an invisible god with a revolver that someone stuck a bayonet on the end of. There are times when I find myself assaulting the line I'm technically supposed to be holding right now. World War 1 sucked, and Verdun communicates that. Matches end in draws because neither side will take one step back. One captured trench will mark a victory for that day.

     I've been following and meaning to write a review of this game for about 4 years now. I would've loved to start when it was in open beta, but it went out of open beta before I found this site. So you'll have to take my word for how things used to be. When I played it for the first time, absolute routs were frequent, and the enemy might be driven from the field before the twenty minutes were up. Now, it's a brutal fight where I might find myself in the same trench for half the match, without the role of attacker or defender ever meaningfully


Before and after: Seeking cover from incoming enemy fire. Note that throwing yourself in a crater does require you to be able to fall faster than the enemy bullets can catch up to you. I was unable to do so.
     Why do I have so much fun with it? I think it's because Verdun is one of those games that forces you to earn your keep. If you go in with mad twitch-reflexes, it'll only carry you so far, because one of those logs behind the enemy trench is actually a sniper who's been beading down on you for five seconds. He'll take more effort to cycle the bolt, which is done manually in Verdun, than he will to drop you facedown in the mud. When you and your teammates communicate and operate well together, establishing a base of fire and advancing smoothly and quickly and using artillery support, it feels good. When the other team does it, and you hold the line anyways, it feels better. And of course, when you don't, it kinda hurts.
I totally didn't spectate a match because I needed to ragequit a little. This was for you guys.

So you could see the game better. You're welcome.

     I played some of Battlefield 1, and I have to say, while Battlefield 1 is a fun game, it didn't quite feel as strategic to me. It felt like a World War 1-skinned Battlefield. Verdun is focused on being about World War 1, and though the normal $25 price tag is a little too steep for me, if it's on sale, I recommend you get it and hit me up on Steam at Stripe_The_Hound, or keep an eye out for me in-game with the username I had when I started playing it in beta: Stripykiller.

Verdict: Trench Warfare Absolutely Sucks, but at Least I Have a Bayonet.

Dragon Quest Builders 2!!


     Dragon Quest builders is like the love child of Dragon Quest and Minecraft and it's a brilliant game. I fell in love with this game when it first dropped, making sure to get on day one and I still play it. So the announcment of a second is just pure gamer bliss. HERES THE STORY.

Comment your opinions below and make sure you click some adverts. It pays for our giveaways!


Summer Fun Giveaway!

     We at the Furious Beta/IAZAGWS group have no qualms about giving you free stuff to garner your loyalty. So join us for a chance to win a copy of your almost brand new (kind of) AAA titles including Risen 3! First 100 will be entered. One entry per person. All giveaways final.

     To enter, Make sure you join us at IAZAGWS on facebook and add your name to the comments in the Summer Fun post pinned to the top of the page!!


Free Stuff? FREE STUFF!!

In case you're not a part of the facebook group (or you live under a rock), we're having a summer give away!
Join us at IAZAGWS and enter for a chance to win one of 7 Steam codes! All part of our GREAT SUMMER GIVEAWAY!  They're (almost) AAA titles. So...like...AAB titles? Maybe a couple are ABB...

I digress. Updates as follows:

Podcast should be up this weekend with a short broadcast.
We're still decorating.
We're still working on Video for the youtube channel as well as live broadcasts. 
Llama is in London. 

Fell free to comment below if you feel we missed anything.


E3 is here and our brains are going Kasplasoblamie!

     We're closing in on E3. With only weeks counting down to the Mardi Gras of Geekdom, here's a quick rundown of what you can expect. And there is a lot to be excited about!

Nintendo: Returning to the LA Convention Center show floor our favorite game maker is bringing Super Mario Odyssey as a plus one. Also, first-ever ARMS invitational and Splatoon 2 World Inkling invitational brings a bit of competition outside of the standard demo set ups we are used to seeing. And if we're lucky...Pokemon!

Sony: More than likely we're going to see big things from Sony. Always a show stopper at E3, expect to see a lot of VR titles, and a few potential blockbusters to push the bar up a bit. Expect to see titles like Spider-Man, Days Gone, Uncharted: Lost Legacy, as well as others teased from last year. And the highly anticipated 45-minute block dedicated solely to Vita games.

Microsoft: Expect to hear about the much anticipated Project Scorpio which brings 4k native to the console for the first time, which will have fans of the console very excited. Rumored titles are Forza Motorsport 7, Crackdown 3, State of Decay 2, Call of Duty, FIFA, Madden, Battlefront 2, and Red Dead Redemption 2.

Bethesda: Bethesda is dropping two major titles, not including ElderScrolls 6 (oh sweet Jesus I need to learn time travel). According to Todd Howard "We've got a good number of projects on the go," said Howard in an interview with Glixel. "We're bigger now and we do want to be putting out more stuff. We have two larger projects that are more classically the scale of what we do, but even bigger. We overlap the projects so we're working on them at the same time, but they're staggered." Suggestions fall to Wolfenstien and Evil within. Personally I would love to see a new IP (Ahem Starfield Project AHEM).

Electronic Arts, Activision and Others: As EA is concerned, Titles you'll see at the stand include Star Wars Battlefront 2, Need For Speed and EA Sports games Madden NFL 18, Fifa 18 and NBA Live 18. These aren't the only titles that will be at the show. Expect a few others as well.

With Activision, a recent report from WWG is suggesting we'll see the game revealed at this year's show under the name Assassin's Creed Origins and it'll take players back to the beginning of the assassin's guild in ancient Egypt.

Konami is showing up this year, though there isn't much information. I would love to see a fresh IP, and to have the company end the MG franchise in lue of something new and exciting.

Ubisoft as also kept things fairly tight lipped but I love their press conferences so We'll be watching with Bated breath.

All in all it's shaping up to be a damn fine E3. Lots of new tech, some new titles, maybe a few surprises. You can be sure we'll be giving you our unwanted opinions!


Star Citizen 2.6.3 and the F7C-M Super Hornet

The Anvil F7C-M Super Hornet

     Thought I would share a fresh romp thru the stars with Star Citizen 2.6.3...And while the Free Lancer will always be my special little Courier ship, the Super Hornet has left me a bit breathless. But first, if you decide to join us, you can always get employment here: Employment guaranteed at Confidential Courier Securities.

     While running around Port Olisar, Debating on spaceman things (like if red is the right color of flight suit to match my eyes), I decided to embark on a journey with a limited time offer from Anvil. The ability to fly the F7C-M Super Hornet fighter craft.
Flying outside of Crusader

     Arguably one of the best fighters in the game, depending on who you ask, Its outfitted pretty nicely. With an added gunner seat sporting two S1 mounts, you can now bring a friend on your killing spree...or to hold your Horchata from Cry-Astro.

     As i was decimated by a single pirate, my first ride out, I can honestly say the flight Mechanics were a bit different from my trusty 'Lancer. She's a helluva lot more nimble, whipping out of control whilst I fight red-outs. after a couple of runs, I settled into her like a rider would his trusty steed. slicing through black matter with the grace of a moderately trained, green behind the ears, pilot...whos only saving grace is his X-55 Rhino.

     I think the only issue I really encounters was landing back at Port O. For some reason the front landing pad..which caused the ship to jostle off of the landing pad and float into space. Never to be seen again (at least until I respawn one).

     So, after our little romp, I decided to enjoy a little time inside my 'Lancer. It's kind of amazing how beautiful this game is. Well crafted, an ocular feast, if you will. All of the little lights and thrusters, The way the directional boosters move so well with each strafe and weave, spouting its cloudy fuel into the black.
Even the entrance to the docking pads is an event in detail and extravagance. 
Crusader from the view of a simple trade vessel.

As you can see, you're HUD is very much a part of the game. Not just an overlay for FPS view.

enjoying the unexpected spin that seems to happen in space when you leave your seat...

Yup. the Freelancer has a sun roof.

The Freelancer Cockpit
     It seriously just brilliant. I mean look at the stills. Crusader rotates, the sun reflects, oft times in a blinding fashion. And the controls, once again, return to normal. As I reflect on my oft short sessions, I've come to realize that this really is an ever growing, ever changing Simulator that is more an experience in skill, than it is a game. You forget where you are as you immerse into the dog fights, trying to get into Satellites to turn them on as fast as possible, or simply sitting down for some One on One in Star Marine. And we will continue to broadcast from the stars.


Clickbate? GPD made this, and its amazing!

The Metal Body UMPC looks fantastic
   After only a few hours of opening their Indiegogo campaign, GPD has smashed their $200k target. The Pocket is a 7 inch magnesium alloy clad UMPC taking its design from the era of the Sony Vaio P. The UMPC and Netbook suffered early deaths when Tablets hit the market, and I, for one, welcome the return of the small pocket computer form. Running both Windows 10 and Ubuntu 16.04, you need to choose which you prefer before you order.

   Similar to the WIN, and powered by an Atom x7-Z8700 with 4 gigs RAM and a 7000mah battery this little beast is hitting a 1920×1200 res on its tiny 7 inch screen. judging by their campaign page it looks like they’re hoping to compete with Microsoft's Surface and Apple's MacBook Air, And while that's somewhat ludicrous, it doesn't diminish this amazing little Pocket PC.

Ordering requires you to pick an OS before shipping
   GPD, never one to be stopped (especially after the WIN fiasco), have almost hit their target funding within just a few hours of campaign launch. The magnesium alloy body and $400 price isn't hurting when bringing investors on board, as the numbers have shown.

   Their website has been hammered so you might have some issues seeing their promo material, but the Indiegogo page is here. Shipping is due in June this year, which means, at the time of this post, you'll have yours in about 2 months.

While a lot of people might be wondering why you would need this, in this writers opinion it's just a fantastic piece of equipment that adds a lot of mobility to your EDC loadout. It doesn't hurt that it's bluetooth 4.1 capable and even comes with a USB port (Thank God).

Looks great and functions better


Life on the Edge: A Semi-Serious Review of Rimworld

The year is 5501, and mankind has spread among the stars. Or something to that extent. It's easier to summarize the bits of standard sci-fi lore that aren't included. To quote the game's official background page, "RimWorld does not include faster-than-light travel or true aliens." And there's probably mods for the aliens, if that's your thing. 

This is where it gets tricky. RimWorld is a science-fiction (in the vein of Firefly, or other similarly twangy settings) colony simulator. Think Oregon Trail meets Dwarf Fortress as written by Robert A. Heinlein in one of his darker moods with input from that one guy who won't shut up about Firefly, or maybe that one guy who won't shut up about Warhammer 40,000. It's designed by Ludeon Studios, which is essentially Tynan Sylvester, whose name might be familiar from some of the maps on Unreal Tournament 2004.

Unfortunately, the top-down, roguelike nature of the game means that screenshots are horrifyingly boring to look at if you aren't great. Hell, even I'm bored by my screenshots. Which means that if you want to see what the game looks like, I'm not the best source. But hey, this is 2017, and you're reading this, so I'll make you a deal: I'll stop ranting about this soon if you promise to look into it a little once you're done reading.

Taken from the official Rimworld site. (https://rimworldgame.com)

See, that's kinda hard to extract any real meaning from. Are those beds? Wind turbines? What are those weird tan things forming the letter E? To answer my own questions, yes, yes, and sandbags protecting automated turrets in case trouble gets past the walls. Trouble comes in myriad forms, from local tribes with bows and clubs, to raiders wielding machine guns and molotovs. Even Mother Nature will get her licks in, sending hordes of genetically modified beavers to decimate your tree supply, or deciding that those deer you've been hunting have had enough of your attacks. I've seen colonists go down from a few lucky hits by a squirrel attack. The cover system means that tactics and placement is important in all engagements, despite the seemingly rudimentary nature of the game. Rambo colonists will die, and not well. Things will explode, and catch fire. All your power will vanish from your batteries. 

This leads to all sorts of interesting bits of game design, such as why randomly generated characters can be so compelling (it's the same aspect of psychology that made Firewatch work so well), and it also leads to a sense of achievement when you aren't murdered in the first few weeks of landing by a combination of starvation, disease, and friendly fire. Or at least, it did for me. At $30 on Steam, it's prudent to wait for a sale unless these paragraphs have you salivating, but it's one of my favorite games, and I would be remiss in not recommending it. Good luck. You'll be wanting it.